Thursday, 2 May 2013

Werewolf DA

The folks at White Wolf Publishing created a line of games that became quite popular in the mid to late nineties. It's flagship creation, Vampire: The Masquerade allowed RP Gamers to play out the "unlives" of Vampires stalking the night in a bleak and dark reflection of our own world. The system is elegant, easy to learn and very easy to tune for your own style of gaming. I have been playing White Wolf games for some 15 years, I would not say I am a master by any means, but I have learned a few wonderful Storytelling tricks of my own and proud of many of the games I have run.

So, a Dark Ages Werewolf game somehow creeped up on me. See, I was planning to run a Dark Ages Vampire chronicle (White Wolf uses chronicle instead of adventure) but my best Vampire player, suddenly gets an itch for Werewolf, infects the other confirmed Vampire players, leads a revolt, and now it's a DA Werewolf game. It was a little less dramatic then that I am told, but I disagree completely, it was like the battle of Waterloo damnit.

So most of these people have never even cracked a werewolf book, they're probably thinking the game is more like D&D, smash stuff, get reward, move on. Ha! I decided to help introduce them to the game by running their first change to rite of passage solo, individually away from everyone else. It's working out really well, so well that I want to document it's progress. This is that document, hopefully if you like what you read, maybe you can suggest plot hooks, NPC's that would be cool, themes that need addressing, or how I'm going too easy on the Players.

Okay, so we have in the group Myself (The Storyteller, same thing as the DM or GM, etc.) Brad (Christian Sees-the-true-Foe, Philodox, Shadow Lord), and Sara (Ariadne, Theurge, Black Furies). These two have either began or are finished the solo part of the game, we also have Andrew (Ahroun, Silver Fang) and Cavan (Galliard, Get of Fenris), these two haven't started the solo adventures yet so I won't talk much about them yet. Yes, I am trying to get one of each auspice, not easy around here. We need a Ragabash still, and I would like another female gamer, I find a good balance of girls and boys in game just enriches the experience for everyone involved. 

My intentions for this game, is to try and weave a story that spans generations of Garou. My players, so used to Vampire and playing a static undead, unchanging thing across the ravages of time might like the opportunity to switch auspices, breed or even tribe as time goes on. I hope that some choose to play out a family line, strengthening the ties to their ancestors. One can hope and set the stage for grand things, alas,  as always, it is up to the players, so for now, baby steps, baby steps, baby steps. 

Step 1: Get the players into the skin of their characters.

More tomorrow!


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